There are reportedly multiple endings requiring different decisions along the way, and surely there must be at least one better ending than I got.īenedek initially comes off as completely docile. I wasn’t too impressed with the abstract and bizarre ending, but I’d like to believe I got the worst one. And yet the surrealness of it all was part of the charm for me. Certain story beats can feel unnatural and almost silly, some events may seem too strange to make sense, and characters may act out in unbelievable ways. The lore can often be exciting and interesting, but it suffers from the writers having bitten off more than they could chew. With so many characters and historical tidbits, the narrative becomes a convoluted tapestry that can be very difficult to follow. The town has a rich but lamentable background dating back several generations, conveyed through heaps of dialogue and via the objects you’ll examine, and many have their own opinions on the past and its traditions handed down. Benedek and Nikolay work together in an attempt to find Victoria and discover the truth, and there sure are a lot of mysteries to uncover. The protagonists learn that it has been slowly picked apart by a cannibalistic cult known as the Saboren, who seem to be heavily involved in the events surrounding Victoria. It quickly becomes clear that Sveti Kotar is shrouded in pure evil, an accursed place that the sun rarely touches. Benedek is convinced that his sister is the latest victim of the family curse and is guilty of what she has been accused of, but Nikolay is adamant that she is innocent. They are soon brought in for questioning by the local law enforcement and told that Victoria is suspected of having committed a series of heinous crimes through the night. The two men were lured to the town by Victoria under false pretences, but now Victoria is nowhere to be found. The game begins when they both wake up in a mysterious house on the outskirts of Sveti Kotar. He is also a self-described man of God possessing a somewhat foggy backstory, having been raised in an orphanage with an extremely dark history. Nikolay is Benedek’s brother-in-law, having married Benedek’s sister Victoria. ![]() Saint Kotar features two playable protagonists: Benedek is a deeply dedicated Christian monk, a short and unthreatening man who believes his family suffers from a curse that can cause them to renounce God and turn to unsavoury ways. Red Martyr Entertainment’s debut project is a dark and twisted point-and-click adventure game brimming with a confusing plot and grotesque imagery but contains only one instance that I felt met the criteria of counting as a “puzzle.” It definitely won’t be for everyone, but I found charm in the sincere clumsiness present in almost all aspects of the game. But is it a fun place to visit, even if you’d rather not live there? That depends on what you have the stomach for. It is such a hopeless, wretched place that it becomes an imposing character in and of itself. Saint Kotar’s town of Sveti Kotar is a prime example of this, especially when viewed through the lens of its two devout protagonists. Some of the other things that will happen with portals include a change in gravity, meaning you’ll walk on the roof instead, or sometimes it’s simply to provide light while the area around you is pitch black.Some settings are so bleak that it is scarcely believable that people would still inhabit such places. ![]() Luckily it can only get you with the portal open, but guess how you solve puzzles. Easily the most startling is a centipede that can tell where you are, even if you can’t see where it is without opening the portal. It doesn’t take long for puzzles and the overall level design to become a little more sinister and challenging, as small harmless butterflies become crazy, almost dragon-like creatures when entering the portal. Early on, there isn’t anything that could be considered overly crazy, as the portals are used to basically give you platforms to reach areas you couldn’t before. The puzzles in Unbound are very interesting as you pass through a gate to each area that allows you to open portals, what effects the portals have, can be different. In Unbound, you’re a mage named Soli, who, after undergoing some events in the beginning of the game (the less I spoil it, the better), receives the ability to control and open portals between worlds that create different effects and puzzles for each area. The premise, for the most part, is very simple and straightforward. Nothing worse than having to deal with some creepy crawlies.
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